Tuesday, December 2, 2008

Proof of Concept

More than anything, this post is to test out the post by email functionality of this blog. I've been waiting for a good way to blog by iPhone, but google still hasn't put out an app yet. Most blog apps seem to have issues with blogger, and the first one that claims full support (BlogPress) is a pricey $10. If this email thing works out, maybe I'll actually post more frequently.

Update: Looks like blog-by-email is a no go thanks to some weird formatting issues. Maybe trying that app will be worth it after all.

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Monday, October 27, 2008

Aftermath : Resistance

My experience with Resistance: Fall of Man only lasted about thirty minutes before I put the controller down with little desire to pick it up again. The interesting thing is I don't think there was anything particularly wrong with the game. I was more put off by the shooter controls on the PS3.

Perhaps it's because I'm too familiar with the 360 controller, but the PS3 controller just felt awkward in a shooter. I couldn't really put my finger on it, but something about the analog sticks felt off... either their position or feel. Also, for some reason PS3 developers keep wanting to put the fire buttons on L1/R1 instead of the more trigger-like L2/R2.

The lack of a useful cover system threw me for a loop as well. Console shooters aren't required to have a cover system to be good (see CoD4), but without airtight controls, the gameplay experience without cover felt rather lackluster to me. The minute to minute experience felt like wrestling the avatar into the position I wanted rather than moving through a battlefield.

I might have been able to slog through the weak tactile experience if the fiction carrot was tempting enough... but the seemingly flat retrospective into an alternate history where aliens invade in the WWII era didn't really do it for me. I know narrative is rarely a strong point for a shooter, but there have been enough that do it well (or at least better) that it's hard to get pulled in by a relatively weak delivery of fiction.

While the game certainly shows off the graphical capabilities of the PS3, it unfortunately highlights the strong foundation that the 360 has in the shooter market. And when you're making a console that appeals to the core gamer, that genre is not the one in which you want to take second place.

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Tuesday, October 21, 2008

Full of Stars

Just over a week ago I was attending Blizzcon in the dimly lit and well refrigerated Anaheim Convention Center. It was a pretty good time for some obvious reasons, namely playing Starcraft 2, Diablo 3, and Wrath. However, it was awesome thanks to the unexpected joy of watching some professional Starcraft matches.

I knew the SC progaming scene was out there (in South Korea), but it wasn't something I ever sought out. Turns out Starcraft is a way more exciting spectator sport than it sounds. The game those guys play is not the same Starcraft I remember playing. It's also amazing that a decade old game actually holds up so well. Long story short, I came home from Blizzcon eager to see more.

Perhaps unsurprisingly, it's not a straightforward task to find English-commented matches. Luckily, I stumbled upon GOMTV, which broadcasts matches from it's sponsored tournaments in English. Needless to say, that's consumed some of my time this past week.

Embarassing? Maybe. Awesome? Definitely.

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